Porter
The Porter's role is to carry heavy loads for the troops.
These are beginner transport troops. They are only used for carrying small amounts of loot back from a victory. Their load is 200 units, so each Porter can only carry 200 units of resources.
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Conscript
The Conscripts are beginner Melee troops.
They are very weak and this is why they are used only at the beginning of the game. After the first week of play they are usually not trained.
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Spy
The Spies are the troops you will send out if you want to collect intel on other players, wilderness and Anthropus camps.
When they are in "Mission of espionage" they can only be defeated by other spies.
Requirement: Clairvoyance Level 1 and Garrison Level 2
Requirement: Clairvoyance Level 1 and Garrison Level 2
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The Halberdsmen are fast melee troops.
They are usefull beginners troops but usually they are trained only in the first few weeks.
Requirement: Metallurgy Level 1 and Garrison Level 2
The Minotaurs are strong melee troops.
They are often used in combination with Longbowmen (Minotaurs protect Longowmen) during the first weeks of play.
Requirement: Metallurgy Level 1, Metalsmith Level 1 and Garrison Level 3
The Longbowmen are long-range troops.
These are the main attackers in your army early on. These are used through out the game, but use generally ceases after more advanced Ranged troops have been trained in sufficient numbers.
Their range and accuracy improves with new advances in Weapons Calibration.
Requirement: Weapons Calibration Level 1 and Garrison Level 4
Halberdsman
They are usefull beginners troops but usually they are trained only in the first few weeks.
Requirement: Metallurgy Level 1 and Garrison Level 2
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Minotaur
They are often used in combination with Longbowmen (Minotaurs protect Longowmen) during the first weeks of play.
Requirement: Metallurgy Level 1, Metalsmith Level 1 and Garrison Level 3
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Longbowman
These are the main attackers in your army early on. These are used through out the game, but use generally ceases after more advanced Ranged troops have been trained in sufficient numbers.
Their range and accuracy improves with new advances in Weapons Calibration.
Requirement: Weapons Calibration Level 1 and Garrison Level 4
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Swift Strike Dragon
They are highly effective for farming level 1-8 Anthropus Camps and are often used in battle in the later game. They are trained and used through out game play due to their lower resources requirements and speed of training.
Requirement: Dragonry Level 2, Rapid Deployment Level 1, Rookery Level 1 and Garrison Level 5
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